AI Insights · Timothy · April 2022
Top 5 Stickman Games on Android in Belgium: Q1 2022 Performance
The first quarter of 2022 saw varied performance metrics for the top Stickman games on Android in Belgium. Weekly downloads, revenue, and active user trends provide insights into their market presence.
In the first quarter of 2022, the top 5 Stickman games on the Android platform in Belgium showed diverse performance trends. Let's delve into the weekly downloads, revenue, and active user metrics for these games.
Stick vs Craftman from XGame Global had a notable start with weekly downloads peaking at around 8.6K in the week of January 31. However, the downloads gradually declined, ending the quarter with approximately 779 downloads in the final week of March. The game also saw a significant surge in weekly active users, starting from around 1K at the end of January and reaching a peak of 7.2K in early February before declining to about 1.7K by the end of March. Revenue for Stick vs Craftman was minimal, with a peak of $4 in the last week of January.
Stickman Hook by Madbox demonstrated steady weekly active users, starting at approximately 12.9K at the end of December 2021 and peaking at 14.2K in the first week of January. The game ended the quarter with around 7.8K weekly active users. Weekly downloads for Stickman Hook showed a similar trend, with a high of 3.3K in the last week of December 2021, gradually decreasing to about 1K by the end of March. Revenue peaked at $17 in mid-March.
Supreme Duelist, published by Neron's Brother, maintained a consistent number of weekly active users, starting at approximately 12.7K and ending the quarter at around 9.4K. Weekly downloads were relatively stable, with minor fluctuations, peaking at 1.5K in the last week of December 2021. Revenue for Supreme Duelist was negligible, with a peak of $3 in the third week of February.
Stick War: Legacy from Max Games Studios saw a steady number of weekly downloads, peaking at 1.2K in the last week of February. The game maintained a consistent number of weekly active users, starting at around 2.7K and ending the quarter with approximately 2.1K. Revenue for Stick War: Legacy peaked at $119 in the last week of January.
Stickman Combat Legend by Goodgame Global Pte. Ltd, released in mid-February, saw its weekly downloads peak at around 3.1K in the third week of February before declining to about 461 by the end of March. Weekly active users followed a similar trend, peaking at approximately 3.2K in the last week of February and declining to around 781 by the end of March.
These insights highlight the varying performance of Stickman games in Belgium. For more detailed insights and trends, visit Sensor Tower.